class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {""}; skeletonName = ""; }; class ace_sandbag_build { sectionsInherit = "Default"; sections[] = {"zbytek"}; skeletonName = ""; }; class ace_sandbag_m: Default {}; class ace_sandbag_nogeo: Default {}; };