#include "script_component.hpp" /* * Author: Jonpas * Handles interruptions of sitting, like killed or unconsciousness. * * Arguments: * 0: Player * * Return Value: * None * * Example: * player call ace_sitting_fnc_handleInterrupt * * Public: No */ params ["_player"]; if (!isNil {_player getVariable QGVAR(sittingStatus)}) then { _player call FUNC(stand); };