#include "script_component.hpp" /* * Author: Brandon (TCVM) * Condition for whether or not we can tow from this object * * Arguments: * 0: Unit wanting to start towing * 1: Vehicle to tow from * * Return Value: * Whether or not we can start towing * * Example: * [player, cursorObject] call ace_towing_fnc_canStartTow * * Public: No */ params ["_unit", "_target"]; private _isTowing = _target getVariable [QGVAR(towing), false]; TRACE_1("is towing",_isTowing); !_isTowing