#include "script_component.hpp" /* * Author: commy2 * Handle the InventoryChanged event. * * Arguments: * 0: Unit * 1: Weapon * * Return Value: * None * * Example: * [bob, "weapon"] call ace_trenches_fnc_handlePlayerInventoryChanged * * Public: No */ params ["_unit"]; if (_unit getVariable [QGVAR(isPlacing), false]) then { if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) then { [_unit] call FUNC(placeCancel); }; };