#include "script_component.hpp" /* * Author: commy2 * Handle player changes. * * Arguments: * 0: New Player Unit * 1: Old Player Unit * * Return Value: * None * * Example: * [bob] call ace_tripod_fnc_handlePlayerChanged * * Public: No */ params ["_newPlayer", "_oldPlayer"]; if (_newPlayer getVariable [QGVAR(adjusting), false]) then { _newPlayer setVariable [QGVAR(adjusting), false, true]; }; if (_oldPlayer getVariable [QGVAR(adjusting), false]) then { _oldPlayer setVariable [QGVAR(adjusting), false, true]; };