#include "script_component.hpp" /* * Author: Brandon (TCVM) * Adds the event handler to a vehicle. * * Arguments: * 0: The vehicle in which to add the event handler to * * Return Value: * None * * Example: * [tank2] call ace_vehicle_damage_fnc_addEventHandler; * * Public: No */ params["_vehicle"]; TRACE_2("addEventHandler",_vehicle,GVAR(enabled)); if !(GVAR(enabled)) exitWith { #ifdef DEBUG_MODE_FULL [{ ["Warning: Vehicle Damage not enabled...", 2] call CBA_fnc_notify; }, [], 5] call CBA_fnc_waitAndExecute; #endif }; private _hitpointHash = [[], nil] call CBA_fnc_hashCreate; private _vehicleConfig = configFile >> "CfgVehicles" >> typeOf _vehicle; private _hitpointsConfig = _vehicleConfig >> "HitPoints"; private _turretConfig = _vehicleConfig >> "Turrets"; private _eraHitpoints = [_vehicleConfig >> QGVAR(eraHitpoints), "ARRAY", []] call CBA_fnc_getConfigEntry; private _slatHitpoints = [_vehicleConfig >> QGVAR(slatHitpoints), "ARRAY", []] call CBA_fnc_getConfigEntry; // Add hitpoint names to config for quick lookup { _x params ["_hitpoints", "_type"]; { [_hitpointHash, toLower _x, [_type, _hitpointsConfig >> _x, _x]] call CBA_fnc_hashSet; } forEach _hitpoints; } forEach ALL_HITPOINTS; _vehicle setVariable [QGVAR(hitpointHash), _hitpointHash]; // gun and turret hitpoints arent hardcoded anymore - dig through config to find correct names private _iterateThroughConfig = { params ["_vehicle", "_config", "_iterateThroughConfig", "_hitpointAliases"]; TRACE_1("checking config",_config); private _configName = configName _config; private _isGun = ([_config >> "isGun", "NUMBER", 0] call CBA_fnc_getConfigEntry) == 1; private _isTurret = ([_config >> "isTurret", "NUMBER", 0] call CBA_fnc_getConfigEntry) == 1; private _isEra = _configName in _eraHitpoints; private _isSlat = _configName in _slatHitpoints; private _isMisc = false; // prevent incompatibilites with old mods if ((toLower _configName) isEqualTo "hitturret") then { _isTurret = true; }; if ((toLower _configName) isEqualTo "hitgun") then { _isGun = true; }; private _hash = _vehicle getVariable QGVAR(hitpointHash); { _x params ["_hitType", "_hitPoints"]; if ((toLower _configName) in _hitPoints) then { [_hash, toLower _configName, [_hitType, _config, _configName]] call CBA_fnc_hashSet; _isMisc = true; }; } forEach _hitpointAliases; if (_isGun || _isTurret || _isEra || _isSlat || _isMisc) then { TRACE_6("found gun/turret/era/slat/misc",_isGun,_isTurret,_isEra,_isSlat,_isMisc,_hash); if (_isGun) then { [_hash, toLower _configName, ["gun", _config, _configName]] call CBA_fnc_hashSet; }; if (_isTurret) then { [_hash, toLower _configName, ["turret", _config, _configName]] call CBA_fnc_hashSet; }; if (_isEra) then { [_hash, toLower _configName, ["era", _config, _configName]] call CBA_fnc_hashSet; }; if (_isSlat) then { [_hash, toLower _configName, ["slat", _config, _configName]] call CBA_fnc_hashSet; }; _vehicle setVariable [QGVAR(hitpointHash), _hash]; } else { { [_vehicle, _x, _iterateThroughConfig, _hitpointAliases] call _iterateThroughConfig; } forEach configProperties [_config, "isClass _x", true]; }; }; private _hitpointAliases = [_vehicleConfig >> QGVAR(hitpointAlias), "ARRAY", []] call CBA_fnc_getConfigEntry; TRACE_1("hitpoint alias",_hitpointAliases); [_vehicle, _hitpointsConfig, _iterateThroughConfig, _hitpointAliases] call _iterateThroughConfig; [_vehicle, _turretConfig, _iterateThroughConfig, _hitpointAliases] call _iterateThroughConfig; _vehicle allowCrewInImmobile true; private _eh = _vehicle getVariable [QGVAR(handleDamage), nil]; if (isNil "_eh") then { // no clue why, but for some reason this needs to exec'd next frame or else it isnt the last event handler in the system. // Maybe its overridden somewhere else, but this makes sure it is the last one [{ params ["_vehicle"]; TRACE_1("EH not added yet - added eh now", _vehicle); private _hd = _vehicle addEventHandler ["HandleDamage", { _this call FUNC(handleDamage) }]; _vehicle setVariable [QGVAR(handleDamage), _hd]; }, [_vehicle]] call CBA_fnc_execNextFrame; };