#include "script_component.hpp" /* * Author: mharis001 * Zeus module function to set unit engineer skill. * * Arguments: * 0: Unit * 1: Skill level (1 - Engineer, 2 - Adv. Engineer) (default: 1) * * Return Value: * None * * Example: * [unit, 2] call ace_zeus_fnc_moduleSetEngineer * * Public: No */ params ["_unit", ["_engineerN", 1]]; if (isNull _unit) exitWith { ERROR("Passed unit is null"); }; if !([_unit, _engineerN] call EFUNC(repair,isEngineer)) then { _unit setVariable ["ACE_IsEngineer", _engineerN, true]; };