/* * Author: commy2 * * Get the distance to the next object the player is looking at. Used for laser distance measurements. * * Argument: * 0: How accurate will the measurement be? In meters. (Number) * 1: Maximal distance to measure. (Number) * 2: Minimal distance to measure. (optional, Number) * * Return value: * Measured distance in meters. Can return maximal or minimal distance (Number) */ #include "script_component.hpp" private ["_interval", "_maxDistance", "_minDistance", "_position", "_laser", "_line", "_distance", "_iteration"]; _interval = _this select 0; _maxDistance = _this select 1; _minDistance = _this select 2; _position = ATLToASL positionCameraToWorld [0, 0, 0]; _position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)]; _laser = + _position; _line = [_position, _laser]; _distance = _maxDistance; _iteration = _distance; while { _iteration > _interval / 2 } do { _iteration = _iteration / 2; _laser = ATLToASL positionCameraToWorld [0, 0, _distance]; _laser set [2, (_laser select 2) - (getTerrainHeightASL _laser min 0)]; _line set [1, _laser]; _distance = _distance + (([1, -1] select (lineIntersects (_line + [vehicle ACE_player]) || {terrainIntersectASL _line})) * _iteration); }; _distance = _interval * round (_distance / _interval); _distance = _distance min _maxDistance; if !(isNil "_minDistance") then {_distance = _distance max _minDistance}; _distance