/* * Author: commy2 * * Get the turret index of a vehicles gunner. * * Argument: * 0: Vehicle (Object) * * Return value: * Turret index of the vehicles gunner. Empty array means no gunner position. (Array) */ #include "script_component.hpp" private ["_vehicle", "_turrets", "_turret", "_config"]; _vehicle = _this select 0; _turrets = allTurrets [_vehicle, true]; _turret = []; { _config = configFile >> "CfgVehicles" >> typeOf _vehicle; _config = [_config, _x] call FUNC(getTurretConfigPath); if (getNumber (_config >> "primaryGunner") == 1) exitWith { _turret = _x; }; } forEach _turrets; _turret