//cfgAmmo.hpp class CfgAmmo { class ShellBase; class ace_arty_howitzer_base: ShellBase { whistleOnFire = 200; artilleryLock = 0; }; class ace_arty_baseEject : ShellBase { hit = 20; indirectHit = 20; indirectHitRange = 10; typicalSpeed = 100; explosive = 1; cost = 300; model = "\ca\weapons\empty"; airFriction = 0; timeToLive = 1; explosionTime = 0.001; soundFly[] = {"",1,1}; soundEngine[] = {"",1,4}; CraterEffects = "GrenadeCrater"; explosionEffects = "GrenadeExplosion"; muzzleEffect = "BIS_Effects_Rifle"; soundHit[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.23413,1,1800}; soundDefault1[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800}; soundDefault2[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800}; soundDefault3[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800}; hitGroundSoft[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitGroundHard[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitMan[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitArmor[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitIron[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitBuilding[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitFoliage[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitWood[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitGlass[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitGlassArmored[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitConcrete[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitRubber[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitPlastic[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitDefault[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitMetal[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; hitMetalplate[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33}; }; #include "60mm\CfgAmmo.hpp" #include "81mm\CfgAmmo.hpp" #include "82mm\CfgAmmo.hpp" #include "105mm\CfgAmmo.hpp" #include "120mm\CfgAmmo.hpp" #include "155mm\CfgAmmo.hpp" };