// by commy2 #include "script_component.hpp" addMissionEventHandler ["HandleDisconnect", { if !((_this select 0) getVariable ["ACE_isUnconscious", false]) then { //@ToDo: ai waking up will be silent? _this call EFUNC(common,unMuteUnit); }; (_this select 0) setVariable [QGVAR(isMuted), false, true]; }];