#include "script_component.hpp" #include "..\defines.hpp" /* * Author: mharis001 * Handles changing the category in 3DEN attribute. * * Arguments: * 0: Attribute controls group * 1: Category * * Return Value: * None * * Example: * [CONTROL, 0] call ace_arsenal_fnc_attributeCategory * * Public: No */ params ["_controlsGroup", "_category"]; // Store selected category uiNamespace setVariable [QGVAR(attributeCategory), _category]; // Show add compatible items button when category is attachments or magazines private _compatibleButton = _controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_ADD_COMPATIBLE; private _enable = _category in [4, 5, 6, 7, 8]; _compatibleButton ctrlEnable _enable; _compatibleButton ctrlShow _enable; // Refresh the list for selected category [_controlsGroup] call FUNC(attributeAddItems);