#include "script_component.hpp" /* * Author: commy2 * Carry PFH * * Arguments: * 0: ARGS * 0: Unit * 1: Target * 2: Timeout * 1: PFEH Id * * Return Value: * None * * Example: * [[player, target, 100], 20] call ace_dragging_fnc_startCarryPFH; * * Public: No */ #ifdef DEBUG_ENABLED_DRAGGING systemChat format ["%1 startCarryPFH running", CBA_missionTime]; #endif params ["_args", "_idPFH"]; _args params ["_unit", "_target", "_timeOut"]; // handle aborting carry if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith { TRACE_4("carry false",_unit,_target,_timeOut,CBA_missionTime); [_idPFH] call CBA_fnc_removePerFrameHandler; }; // same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled)) if (!alive _target || {_unit distance _target > 10}) then { TRACE_4("dead/distance",_unit,_target,_timeOut,CBA_missionTime); [_unit, _target] call FUNC(dropObject_carry); [_idPFH] call CBA_fnc_removePerFrameHandler; }; // handle persons vs objects if (_target isKindOf "CAManBase") then { if (CBA_missionTime > _timeOut) exitWith { TRACE_4("Start carry person",_unit,_target,_timeOut,CBA_missionTime); [_unit, _target] call FUNC(carryObject); [_idPFH] call CBA_fnc_removePerFrameHandler; }; } else { if (CBA_missionTime > _timeOut) exitWith { TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime); [_idPFH] call CBA_fnc_removePerFrameHandler; // drop if in timeout private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull]; [_unit, _draggedObject] call FUNC(dropObject_carry); }; // wait for the unit to stand up if (stance _unit isEqualto "STAND") exitWith { TRACE_4("Start carry object",_unit,_target,_timeOut,CBA_missionTime); [_unit, _target] call FUNC(carryObject); [_idPFH] call CBA_fnc_removePerFrameHandler; }; };