#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Adds dirt effect to the glasses. * * Arguments: * None * * Return Value: * Succeeded * * Example: * _applied = call ace_goggles_fnc_applyDirtEffect * * Public: Yes */ if (call FUNC(externalCamera)) exitWith {false}; private _unit = ACE_player; private _effects = GETGLASSES(_unit); _effects set [DIRT, true]; SETGLASSES(_unit,_effects); if ([_unit] call FUNC(isGogglesVisible)) then { private _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt"); if (_dirtImage != "") then { GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 0.1, false]; (GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText _dirtImage; private _effectBrightness = linearConversion [0,1,([] call EFUNC(common,ambientBrightness)),0.25,1]; (GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetTextColor [_effectBrightness, _effectBrightness, _effectBrightness, 1]; TRACE_1("dirt",_effectBrightness); }; }; true