#include "script_component.hpp" /* * Author: PabstMirror * Vanilla Killed EH, attempts to set correct source/killer for other killed event handlers (vanilla and XEH) * * Arguments: * 0: Unit * 1: Killer * 2: Instigator * 3: Use Effects * * Return Value: * None * * Example: * [cursorObject, player, player, true] call ace_medical_status_fnc_handleKilled * * Public: No */ params ["_unit", "_killer", "_instigator", "_useEffects"]; TRACE_4("handleKilled",_unit,_killer,_instigator,_useEffects); private _causeOfDeath = _unit getVariable [QEGVAR(medical,causeOfDeath), "#scripted"]; // if undefined then it's a death not caused by ace's setDead (mission setDamage, disconnect) if (_causeOfDeath != "#scripted") then { _killer = _unit getVariable [QEGVAR(medical,lastDamageSource), _killer]; // vehicle _instigator = _unit getVariable [QEGVAR(medical,lastInstigator), _instigator]; // unit in the turret // All Killed EHs uses the same array, so we can modify it now to pass the correct killer/instigator if (missionNamespace getVariable [QEGVAR(medical,modifyKilledArray), true]) then { // getVar so this can be disabled _this set [1, _killer]; _this set [2, _instigator]; }; }; TRACE_3("killer info",_killer,_instigator,_causeOfDeath); if (_unit isEqualTo (_unit getVariable [QGVAR(killed), objNull])) exitWith {}; // ensure event is only called once _unit setVariable [QGVAR(killed), _unit]; ["ace_killed", [_unit, _causeOfDeath, _killer, _instigator]] call CBA_fnc_globalEvent;