#include "script_component.hpp" /* * Author: Glowbal * Check if the mine detector can be activated * * Arguments: * None * * Return Value: * Can be activated * * Example: * [] call ace_minedetector_fnc_canActivateDetector * * Public: No */ ([ACE_player] call FUNC(hasDetector)) && !([ACE_player, currentWeapon ACE_player] call FUNC(isDetectorEnabled));