#include "script_component.hpp" if (hasInterface) then { ["ace_infoDisplayChanged", FUNC(turretDisplayLoaded)] call CBA_fnc_addEventHandler; }; ["ace_settingsInitialized", { TRACE_1("ace_settingsInitialized",GVAR(useAmmoHandling)); ["vehicle", FUNC(handlePlayerVehicleChanged), true] call CBA_fnc_addPlayerEventHandler; }] call CBA_fnc_addEventHandler;