#include "script_component.hpp" /* * Author: joko // Jonas * Handle fire of Vehicle Weapons. Called from the unified fired EH only for the local player vehicle. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * [tank, "cannon_125mm", "cannon_125mm", "player", "Sh_125mm_APFSDS_T_Green", "24Rnd_125mm_APFSDS_T_Green", projectile] call ace_overpressure_fnc_firedEHOP * * Public: No */ //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret); // Bake variable name and check if the variable exists, call the caching function otherwise private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; private _var = if (isNil _varName) then { [_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues); } else { missionNameSpace getVariable _varName; }; _var params ["_dangerZoneAngle","_dangerZoneRange","_dangerZoneDamage"]; TRACE_3("cache",_dangerZoneAngle,_dangerZoneRange,_dangerZoneDamage); if (_dangerZoneDamage <= 0) exitWith {}; // The weapon produces overpressure, calculate private _position = getPosASL _projectile; private _direction = vectorDir _projectile; // Damage to others private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _dangerZoneRange]; // Let each client handle their own affected units ["ace_overpressure", [_unit, _position, _direction, _weapon, _magazine, _ammo], _affected] call CBA_fnc_targetEvent; // Draw debug lines #ifdef DEBUG_MODE_FULL [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange), [1,0,0,1] ] call EFUNC(common,addLineToDebugDraw); private _ref = _direction call EFUNC(common,createOrthonormalReference); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); #endif