#include "script_component.hpp" params ["_logic","_uid","_group"]; // Get the chosen unit private _player = [_uid] call BIS_fnc_getUnitByUID; // Handle if group mode was selected if (_group) then { _player = units _player; } else { _player = [_player]; }; // Handle teleportation { moveOut _x; private _attached = attachedTo _logic; if (isNull _attached) then { [_x, _logic] call BIS_fnc_moveToRespawnPosition; } else { [_x, _attached] call BIS_fnc_moveToRespawnPosition; }; } forEach _player; deleteVehicle _logic;