/* * Author: commy2 * * Execute an animation. This is used to not break things like the unconsciousness animation. * * Argument: * 0: Unit (Object) * 1: Animation (String) * 2: Priority of the animation. (Number, optional default: 0) * 0: PlayMove * 1: PlayMoveNow * 2: SwitchMove (no transitional animation, doesn't overwrite priority 1) * * Return value: * Nothing */ #include "script_component.hpp" private ["_unit", "_animation", "_priority", "_force"]; _unit = _this select 0; _animation = _this select 1; _priority = _this select 2; _force = False; // no animation given if (isNil "_animation") exitWith { diag_log format ["[ACE] ERROR: No animation specified in %1", _fnc_scriptNameParent]; }; if (isNil "_priority") then { _priority = 0; }; if (count _this > 3) then { _force = _this select 3; }; // don't overwrite more important animations if (_unit getVariable ["ACE_isUnconscious", false] && {!_force}) exitWith { if (_animation != "Unconscious") then { [_unit, "Unconscious", 2] call FUNC(doAnimation); }; }; // don't go unconscious if the unit isn't unconscious if (_animation == "Unconscious" && {!((_unit getVariable ["ACE_isUnconscious", false]) || (_unit getVariable ["ACE_isDead", false]))}) exitWith {}; // switchMove "" no longer works in dev 1.37 if (_animation == "") then { _animation = [_unit] call FUNC(getDefaultAnim); }; switch (_priority) do { case 0 : { if (_unit == vehicle _unit) then { [_unit, format ["{_this playMove '%1'}", _animation], _unit] call FUNC(execRemoteFnc); } else { // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. [_unit, format ["{_this playMove '%1'}", _animation]] call FUNC(execRemoteFnc); }; }; case 1 : { if (_unit == vehicle _unit) then { [_unit, format ["{_this playMoveNow '%1'}", _animation], _unit] call FUNC(execRemoteFnc); } else { // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. [_unit, format ["{_this playMoveNow '%1'}", _animation]] call FUNC(execRemoteFnc); }; }; case 2 : { // Execute on all machines. SwitchMove has local effects. [_unit, format ["{_this switchMove '%1'}", _animation]] call FUNC(execRemoteFnc); }; default {}; }; ["Anim", [_priority, _animation]] call FUNC(log);