#include "script_component.hpp" ADDON = false; LOG(MSG_INIT); PREP(addAction); [QGVAR(wh), {player reveal _this}] call CBA_fnc_addEventHandler; [QGVAR(action), {_this call FUNC(addaction)}] call CBA_fnc_addEventhandler; [["LandVehicle","Air","Boat","Thing","StaticWeapon","Reammobox"], [ace_sys_interaction_key], 6, [QPATHTO_F(fnc_menuDef), "main"]] call CBA_ui_fnc_add; ADDON = true;