#define _ARMA_ class CfgPatches { class cse_sys_advanced_interaction { units[] = {"cse_advancedInteractionItems", "cse_KeycuffsItem", "cse_HIIDEItem", "cse_oldphoneItem", "cse_oldphone_foldedItem", "cse_watch_expensiveItem", "cse_walletItem", "cse_9v_batteryItem", "cse_notebookItem", "cse_scissorsItem", "cse_wiresItem"}; weapons[] = {"cse_Keycuffs", "cse_HIIDE", "cse_oldphone", "cse_oldphone_folded", "cse_watch_expensive", "cse_wallet", "cse_9v_battery", "cse_notebook", "cse_scissors", "cse_wires"}; requiredVersion = 0.1; requiredAddons[] = {"cse_gui","cse_main"}; version = "0.10.0"; author[] = {"Combat Space Enhancement"}; authorUrl = "http://csemod.com"; }; class cse_moduleAmbientCivilians { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"cse_gui","cse_main"}; version = "0.10.0"; author[] = {"Combat Space Enhancement"}; authorUrl = "http://csemod.com"; }; }; #include "CfgAddOns.h" #include "CfgVehicles.h" #include "Combat_Space_Enhancement.h" #include "GUI.h" // Here for backwards compatability. To be removed at a later moment. // #include "CfgMagazines.h" #include "CfgWeapons.h" #include "CfgFunctions.h" #include "CfgSounds.h" // EOF