class CfgSounds { class cse_weaponheat_barrel_exchange { name="cse_weaponheat_barrel_exchange"; sound[]={"\cse\cse_sys_weaponheat\sound\barrel_exchange.wav",1,1}; titles[]={}; }; class cse_jamming_rifle { name="cse_jamming_rifle"; sound[]={"\cse\cse_sys_weaponheat\sound\jamming_rifle.wav",1,1}; titles[]={}; }; class cse_jamming_pistol { name="cse_jamming_pistol"; sound[]={"\cse\cse_sys_weaponheat\sound\jamming_pistol.wav",1,1}; titles[]={}; }; class cse_fixing_rifle { name="cse_fixing_rifle"; sound[]={"\cse\cse_sys_weaponheat\sound\fixing_rifle.wav",1,1}; titles[]={}; }; class cse_fixing_pistol { name="cse_fixing_pistol"; sound[]={"\cse\cse_sys_weaponheat\sound\fixing_pistol.wav",1,1}; titles[]={}; }; };