class CfgVehicles { class Logic; class Module_F: Logic { class ArgumentsBaseUnits { }; }; class cse_sys_weaponheat: Module_F { scope = 2; displayName = "Weapon Heat [CSE]"; icon = "\cse\cse_main\data\cse_rifle_module.paa"; category = "cseModules"; function = "cse_fnc_initalizeModule_F"; functionPriority = 1; isGlobal = 1; isTriggerActivated = 0; class Arguments { class genericSpareBarrel { displayName = "Generic Spare Barrel"; description = "Allow players to use a generic spare barrel that fits all weapons."; typeName = "BOOL"; defaultValue = true; }; }; class ModuleDescription { description = "Weapon heating"; }; }; class Item_Base_F; class cse_sparebarrelbagItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = "Spare Barrel Bag"; author = "Combat Space Enhancement"; vehicleClass = "Items"; class TransportItems { class cse_sparebarrelbag { name = "cse_sparebarrelbag"; count = 1; }; }; }; };