/* * Author: Garth 'L-H' de Wet * Sets up the glasses mod for usage. Initialises variables and event handlers. * Shouldn't be called by a user/modder ever. Done by the engine. * * Arguments: * None * * Return Value: * None * * Example: * None * * Public: No */ #include "script_component.hpp" if (!hasInterface) exitWith {}; ["ACE3 Common", QGVAR(wipeGlasses), localize "STR_ACE_Goggles_WipeGlasses", { if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith { call FUNC(clearGlasses); true }; false }, {false}, [20, [true, true, false]], false] call cba_fnc_addKeybind; if isNil(QGVAR(UsePP)) then { GVAR(UsePP) = true; }; GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995]; GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992]; GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]]; GVAR(PostProcessEyes) ppEffectCommit 0; GVAR(PostProcessEyes) ppEffectEnable false; GVAR(EffectsActive) = false; SETGLASSES(ace_player,GLASSESDEFAULT); GVAR(Current) = "None"; GVAR(EyesDamageScript) = -1; GVAR(FrameEvent) = [false, [false,20]]; GVAR(PostProcessEyes_Enabled) = false; GVAR(DustHandler) = -1; GVAR(RainDrops) = objNull; GVAR(RainActive) = false; GVAR(RainLastLevel) = 0; FUNC(CheckGlasses) = { if (GVAR(Current) != (goggles ace_player)) then { GVAR(Current) = (goggles ace_player); ["GlassesChanged",[GVAR(Current)]] call EFUNC(common,localEvent); }; }; player addEventHandler ["Explosion", { private "_effects"; if (alive ace_player) then { call FUNC(ApplyDirtEffect); if (GETBROKEN) exitWith {}; if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {}; if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);}; _effects = GETGLASSES(ace_player); _effects set [BROKEN, true]; SETGLASSES(ace_player,_effects); if (getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked") != "" && {cameraOn == ace_player}) then { if (call FUNC(ExternalCamera)) exitWith {}; if (isNull(GLASSDISPLAY)) then { 150 cutRsc["RscACE_Goggles", "PLAIN",1, false]; }; (GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked"); }; ["GlassesCracked",[ace_player]] call EFUNC(common,localEvent); }; }]; player addEventHandler ["Killed",{ GVAR(PostProcessEyes) ppEffectEnable false; SETGLASSES(ace_player,GLASSESDEFAULT); call FUNC(removeGlassesEffect); GVAR(EffectsActive)=false; ace_player setVariable ["ACE_EyesDamaged", false]; if (GVAR(EyesDamageScript) != -1) then { [GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler); }; if (GVAR(DustHandler) != -1) then { [GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler); GVAR(DustHandler) = -1; }; }]; player addEventHandler ["Fired",{[_this select 0, _this select 1] call FUNC(dustHandler);}]; player AddEventHandler ["Take",{call FUNC(checkGlasses);}]; player AddEventHandler ["Put", {call FUNC(checkGlasses);}]; ["GlassesChanged",{ SETGLASSES(ace_player,GLASSESDEFAULT); if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)}; if ([ace_player] call FUNC(isGogglesVisible)) then { [_this select 0] call FUNC(applyGlassesEffect); } else { call FUNC(removeGlassesEffect); }; }] call EFUNC(common,addEventHandler); ["GlassesCracked",{ if (_this select 0 != ace_player) exitWith {}; ace_player setVariable ["ACE_EyesDamaged", true]; if (GVAR(EyesDamageScript) != -1) then { [GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler); }; GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]]; GVAR(PostProcessEyes) ppEffectCommit 0; GVAR(PostProcessEyes) ppEffectEnable true; GVAR(EyesDamageScript) = [{ GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]]; GVAR(PostProcessEyes) ppEffectCommit 5; GVAR(EyesDamageScript) = [{ GVAR(PostProcessEyes) ppEffectEnable false; ace_player setVariable ["ACE_EyesDamaged", false]; GVAR(EyesDamageScript) = -1; }, [], 5, 1] call EFUNC(common,waitAndExecute); }, [], 25, 5] call EFUNC(common,waitAndExecute); }] call EFUNC(common,addEventHandler); call FUNC(checkGlasses); [FUNC(CheckGoggles), 1, []] call CBA_fnc_addPerFrameHandler; [FUNC(rainEffect), 0.5, []] call CBA_fnc_addPerFrameHandler; [FUNC(onEachFrame), 0, []] call CBA_fnc_addPerFrameHandler;