/* * Author: bux578 * Checks the conditions for being able to frisk a unit * * Arguments: * 0: caller (player) <OBJECT> * 1: target <OBJECT> * * Return Value: * The return value <BOOL> * * Example: * [player, bob] call ACE_captives_fnc_canFriskPerson * * Public: No */ #include "script_component.hpp" PARAMS_2(_unit,_target); _target getVariable [QGVAR(isHandcuffed), false] || {_target getVariable [QGVAR(isSurrendering), false]} || {_target getVariable ["ACE_isSearchable", false]} || {_target getVariable ["ACE_isUnconscious", false]}