class CfgDifficulties {
    class Mercenary {
        class Flags {
            armor[] = {0,0};
            friendlyTag[] = {0,0};
            enemyTag[] = {0,0};
            mineTag[] = {0,0};
            hud[] = {0,1};//{1,1};
            hudPerm[] = {0,0};
            hudWp[] = {0,0};
            hudWpPerm[] = {0,0};
            autoSpot[] = {0,1};
            map[] = {0,0};
            weaponCursor[] = {0,1};//{1,1};
            autoGuideAT[] = {0,0};
            clockIndicator[] = {0,0};
            3rdPersonView[] = {0,0};
            autoAim[] = {0,0};
            unlimitedSaves[] = {0,0};
            deathMessages[] = {0,1};//{1,1};
            netStats[] = {0,1};//{1,1};
            vonID[] = {0,1};
            cameraShake[] = {1,0};
            hudGroupInfo[] = {0,0};
            extendetInfoType[] = {0,0};
            roughLanding[] = {0,0};
            windEnabled[] = {1,0};
            autoTrimEnabled[] = {0,0};
            stressDamageEnabled[] = {1,0};
        };
    };
};