#include "..\script_component.hpp" /* * Author: commy2, johnb43 * Adds weapon to unit without taking a magazine. * Same as CBA_fnc_addWeaponWithoutItems, but doesn't remove linked items. * * Arguments: * 0: Unit to add the weapon to * 1: Weapon to add * * Return Value: * None * * Example: * [player, "arifle_AK12_F"] call ace_common_fnc_addWeapon * * Public: Yes */ params ["_unit", "_weapon"]; // Config case private _compatibleMagazines = compatibleMagazines _weapon; private _uniform = uniformContainer _unit; private _uniformMagazines = (magazinesAmmoCargo _uniform) select { (_x select 0) in _compatibleMagazines // Also config case }; private _vest = vestContainer _unit; private _vestMagazines = (magazinesAmmoCargo _vest) select { (_x select 0) in _compatibleMagazines }; private _backpack = backpackContainer _unit; private _backpackMagazines = (magazinesAmmoCargo _backpack) select { (_x select 0) in _compatibleMagazines }; // Remove all compatible magazines { _unit removeMagazines _x; } forEach _compatibleMagazines; // Add weapon _unit addWeapon _weapon; // Add all magazines back { _uniform addMagazineAmmoCargo [_x select 0, 1, _x select 1]; } forEach _uniformMagazines; { _vest addMagazineAmmoCargo [_x select 0, 1, _x select 1]; } forEach _vestMagazines; { _backpack addMagazineAmmoCargo [_x select 0, 1, _x select 1]; } forEach _backpackMagazines;