/* * Author: Nic547 * Attaches a Captive to the _unit * * Arguments: * 0: _unit-Player * 1: target * 2: _state * * Return Value: * The return value * * Example: * [player, bob, true] call ACE_captives_fnc_doEscorteCaptive; * * Public: No */ #include "script_component.hpp" PARAMS_3(_unit,_target,_state); if (_state) then { if (_unit getVariable [QGVAR(isEscorting), false]) exitWith {}; [_unit, _target, false] call EFUNC(common,claim); _unit setVariable [QGVAR(isEscorting), true, true]; _target attachTo [_unit, [0, 1, 0]]; _unit setVariable [QGVAR(escortedUnit), _target, true]; //Add Actionmenu to release captive _actionID = _unit addAction [format ["%1", localize LSTRING(StopEscorting)], {[(_this select 0), ((_this select 0) getVariable [QGVAR(escortedUnit), objNull]), false] call FUNC(doEscortCaptive);}, nil, 20, false, true, "", QUOTE(!isNull (GETVAR(_target,QGVAR(escortedUnit),objNull)))]; [{ EXPLODE_3_PVT((_this select 0),_unit,_target,_actionID); if (_unit getVariable [QGVAR(isEscorting), false]) then { if (!alive _target || {!alive _unit} || {!canStand _target} || {!canStand _unit} || {_target getVariable ["ACE_isUnconscious", false]} || {_unit getVariable ["ACE_isUnconscious", false]} || {!isNull (attachedTo _unit)}) then { _unit setVariable [QGVAR(isEscorting), false, true]; }; }; if (!(_unit getVariable [QGVAR(isEscorting), false])) then { [(_this select 1)] call cba_fnc_removePerFrameHandler; [objNull, _target, false] call EFUNC(common,claim); detach _target; _unit removeAction _actionID; _unit setVariable [QGVAR(escortedUnit), objNull, true]; }; }, 0, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler; } else { _unit setVariable [QGVAR(isEscorting), false, true]; _unit setVariable [QGVAR(escortedUnit), objNull, true]; };