// by commy2 #include "script_component.hpp" PARAMS_3(_unit,_vehicle,_index); private "_turret"; _turret = [_unit] call EFUNC(common,getTurretIndex); if (_turret isEqualTo [] && {_unit == driver _vehicle}) then { private ["_weapons", "_weapon"]; _weapons = weapons _vehicle; if (_index > count _weapons - 1) exitWith {}; _weapon = _weapons select _index; _index = 0; while { _index < 100 && {currentWeapon _vehicle != _weapon} } do { _unit action ["SwitchWeapon", _vehicle, _unit, _index]; _index = _index + 1; }; } else { private ["_weapons", "_weapon"]; _weapons = _vehicle weaponsTurret _turret; if (_index > count _weapons - 1) exitWith {}; _weapon = _weapons select _index; _index = 0; while { _index < 100 && {_vehicle currentWeaponTurret _turret != _weapon} } do { _unit action ["SwitchWeapon", _vehicle, _unit, _index]; _index = _index + 1; }; };