/* * Author: Bohemia Interactive * Module function for spawning mines * Edited to remove forced map markers and mines being revealed to players * * Arguments: * 0: The module logic * 1: units * 2: activated * * Return Value: * nil * * Public: No */ #include "script_component.hpp" _logic = _this select 0; _units = _this select 1; _activated = _this select 2; if (_activated) then { _explosive = gettext (configfile >> "cfgvehicles" >> typeof _logic >> "explosive"); if (_explosive != "") then { _explosive = createvehicle [_explosive,position _logic,[],0,"none"]; _explosive attachto [_logic]; // Added by ACE_zeus to control if mines are revealed if (GVAR(revealMines) > 0) then { //--- Reveal the mine to curator's side { _side = (getassignedcuratorunit _x) call bis_fnc_objectSide; _side revealmine _explosive; } foreach (objectcurators _logic); if (GVAR(revealMines) > 1) then { //--- Mark minefields in the map [] spawn bis_fnc_drawMinefields; }; }; //--- Show hint to curator who placed the object [[["Curator","PlaceMines"],nil,nil,nil,nil,nil,nil,true],"bis_fnc_advHint",_logic] call bis_fnc_mp; waituntil {sleep 0.1; isnull _explosive || isnull _logic || !alive _logic}; if (isnull _logic) then {deletevehicle _explosive;} else {_explosive setdamage 1;}; deletevehicle _logic; }; };