#include "script_component.hpp" // Exit on Headless if (!hasInterface) exitWith {}; ["ace_settingsInitialized", { TRACE_1("SettingInit", GVAR(enable)); //If not enabled, then do not add CanInteractWith Condition or event handlers: if (!GVAR(enable)) exitWith {}; // Add interaction menu exception ["isNotSitting", {isNil {(_this select 0) getVariable QGVAR(isSitting)}}] call EFUNC(common,addCanInteractWithCondition); // Handle interruptions ["ace_medical_onUnconscious", {_this call DFUNC(handleInterrupt)}] call CBA_fnc_addEventHandler; ["ace_setHandcuffed", {_this call DFUNC(handleInterrupt)}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;