#define MENU_KEYBINDING 1 #define ACTION_KEYBINDING 2 #define CLIENT_SETTING 3 class Combat_Space_Enhancement { class cfgModules { class cse_sys_groups { init = "call compile preprocessFile 'cse\cse_sys_groups\init_sys_groups.sqf';"; name = "Groups"; class Configurations { class actionTapShoulder_GRP { type = ACTION_KEYBINDING; title = $STR_CSE_SHOULDER_TAP_TITLE; description = $STR_CS_SHOULDER_TAP_DESC; value[] = {0,0,0,0}; onPressed = "if ([player, cursorTarget] call cse_fnc_canTapShoulder_GRP) then {[player, cursorTarget] call cse_fnc_tapShoulder_GRP;};"; }; }; }; }; class CustomEventHandlers { class shoulderTapped {}; // [_caller, _target] class groupJoined {}; // [_unit, _targetUnit] }; };