/* * Author: Glowbal, ViperMaul * Unload object from vehicle. * * Arguments: * 0: Item * 1: Vehicle * * Return Value: * Object unloaded * * Example: * [object, vehicle] call ace_cargo_fnc_unloadItem * * Public: No */ #include "script_component.hpp" params ["_item", "_vehicle", ["_unloader", objNull]]; TRACE_3("params",_item,_vehicle,_unloader); private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item}; //This covers testing vehicle stability and finding a safe position private _emptyPosAGL = [_vehicle, _itemClass, _unloader] call EFUNC(common,findUnloadPosition); TRACE_1("findUnloadPosition",_emptyPosAGL); if ((count _emptyPosAGL) != 3) exitWith { TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle); if ((!isNull _unloader) && {_unloader == ACE_player}) then { //display text saying there are no safe places to exit the vehicle [localize ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured); }; false }; private _loaded = _vehicle getVariable [QGVAR(loaded), []]; if !(_item in _loaded) exitWith { ERROR_3("Tried to unload item [%1] not in vehicle[%2] cargo[%3]", _item, _vehicle, _loaded); false }; _loaded deleteAt (_loaded find _item); _vehicle setVariable [QGVAR(loaded), _loaded, true]; private _space = [_vehicle] call FUNC(getCargoSpaceLeft); private _itemSize = [_item] call FUNC(getSizeItem); _vehicle setVariable [QGVAR(space), (_space + _itemSize), true]; if (_item isEqualType objNull) then { detach _item; // hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly // do both on server to ensure they are executed in the correct order [QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent; } else { private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""]; _newItem setPosASL (AGLtoASL _emptyPosAGL); }; true