/* * Author: Glowbal * Enabled the vitals loop for a unit. * * Arguments: * 0: The Unit * * ReturnValue: * * * Public: Yes */ #include "script_component.hpp" private ["_unit", "_force"]; _unit = _this select 0; _force = if (count _this > 1) then {_this select 1} else {false}; if ([_unit] call FUNC(hasMedicalEnabled) || _force) then { if !(local _unit) exitwith { [[_unit, _force], QUOTE(DFUNC(addToInjuredCollection)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ }; if ((_unit getvariable[QGVAR(addedToUnitLoop),false] || !alive _unit) && !_force) exitwith{}; _unit setvariable [QGVAR(addedToUnitLoop), true, true]; [{ private "_unit"; _unit = (_this select 0) select 0; if (!alive _unit || !local _unit) then { [_this select 1] call CBA_fnc_removePerFrameHandler; if (!local _unit) then { if (GVAR(level) >= 2) then { _unit setvariable [QGVAR(heartRate), _unit getvariable [QGVAR(heartRate), 80], true]; _unit setvariable [QGVAR(bloodPressure), _unit getvariable [QGVAR(bloodPressure), [80, 120]], true]; }; _unit setvariable [QGVAR(bloodVolume), _unit getvariable [QGVAR(bloodVolume), 100], true]; }; } else { [_unit] call FUNC(handleUnitVitals); private "_pain"; _pain = _unit getvariable [QGVAR(pain), 0]; if (_pain > 0) then { if (_pain > 0.7 && {random(1) > 0.6}) then { [_unit] call FUNC(setUnconscious); }; [_unit, _pain] call FUNC(playInjuredSound); }; }; }, 1, [_unit]] call CBA_fnc_addPerFrameHandler; };