/* * Author: Glowbal * Checks if a unit is in a designated medical facility * * Arguments: * 0: The Unit * * ReturnValue: * Is in medical facility * * Public: Yes */ #include "script_component.hpp" private ["_unit","_eyePos","_objects","_isInBuilding","_medicalFacility"]; _unit = _this select 0; _eyePos = eyePos _unit; _isInBuilding = false; _medicalFacility = [ "TK_GUE_WarfareBFieldhHospital_Base_EP1", "TK_GUE_WarfareBFieldhHospital_EP1", "TK_WarfareBFieldhHospital_Base_EP1", "TK_WarfareBFieldhHospital_EP1", "US_WarfareBFieldhHospital_Base_EP1", "US_WarfareBFieldhHospital_EP1", "MASH_EP1", "MASH", "Land_A_Hospital", "CDF_WarfareBFieldhHospital", "GUE_WarfareBFieldhHospital", "INS_WarfareBFieldhHospital", "RU_WarfareBFieldhHospital", "USMC_WarfareBFieldhHospital" ]; _objects = (lineIntersectsWith [_unit modelToWorldVisual [0, 0, (_eyePos select 2)], _unit modelToWorldVisual [0, 0, (_eyePos select 2) +10], _unit]); { if (((typeOf _x) in _medicalFacility) || (_x getVariable [QGVAR(isMedicalFacility),false])) exitwith { _isInBuilding = true; }; }foreach _objects; if (!_isInBuilding) then { _objects = position _unit nearObjects 7.5; { if (((typeOf _x) in _medicalFacility) || (_x getVariable [QGVAR(isMedicalFacility),false])) exitwith { _isInBuilding = true; }; }foreach _objects; }; _isInBuilding;