class CfgAmmo { class BulletBase; class B_20mm : BulletBase { hit = 80; indirectHit = 12; indirectHitRange = 2; //2; caliber = 1.4; tracerStartTime = 0.02; timeToLive = 40; explosive = 1.8; tracersEvery = 3; tracerEndTime = 3.5; CraterEffects = "ExploAmmoCrater"; explosionEffects = "ExploAmmoExplosion"; model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; }; class ACE_20mm_HE : B_20mm {}; class ACE_20mm_AP : B_20mm { hit = 50; indirectHit = 12; indirectHitRange = 0.3; //2; explosive = 0; CraterEffects = ""; explosionEffects = ""; }; // adjust minigun caliber and deflection to other ammo class SubmunitionBullet; class B_65x39_Minigun_Caseless: SubmunitionBullet { caliber = 1; deflecting = 15; }; class B_762x51_Minigun_Tracer_Red: SubmunitionBullet { caliber = 1.6; deflecting = 15; }; // also adjust tracer, "muh lightshow"; also adjust splash damage radius class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase { hit = 80; // default: 180 indirectHit = 12; // default: 4 indirectHitRange = 3; // default: 3 caliber = 1.4; // default: 5 deflecting = 3; // default: 5 fuseDistance = 3; // default: 10 tracerStartTime = 0.02; // default: 0.1 timeToLive = 40; // default: 6 }; // adjust damage and splash damage, closer to bluefor gatling with same caliber class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F { hit = 70; // default: 150 indirectHit = 11; // default: 4 indirectHitRange = 3; // default: 3 }; };