#include "script_component.hpp" /* * Authors: Ruthberg * Checks if the target has a copyable range card * * Arguments: * unit * * Return Value: * canShow * * Example: * [bob] call ace_rangecard_fnc_canCopy * * Public: No */ ((primaryWeapon _this) != "" && [_this] call EFUNC(common,isPlayer) && [_this, "ACE_RangeCard"] call EFUNC(common,hasItem))