// by esteldunedain #include "script_component.hpp" if (!hasInterface) exitWith {}; // IGNORE_PRIVATE_WARNING(_player) //["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler); //@todo addEventHandler infoDisplayChanged with select 1 == "Soldier" // add keybinds ["ACE3 Weapons", QGVAR(safeMode), localize LSTRING(SafeMode), { // Conditions: canInteract if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call CBA_fnc_canUseWeapon && {currentWeapon ACE_player != binocular ACE_player} && {currentWeapon ACE_player != ""}) exitWith {false}; // Statement [ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety); true }, {false}, [41, [false, true, false]], false] call CBA_fnc_addKeybind;