/* * Author: Glowbal * Called by repair action / progress bar. Raise events to set the new hitpoint damage. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint * * Return Value: * None * * Example: * [unit, vehicle, "hitpoint"] call ace_repair_fnc_doFullRepair * * Public: No */ #include "script_component.hpp" params ["_unit", "_vehicle", "_hitPoint"]; TRACE_3("params",_unit,_vehicle,_hitPoint); _vehicle setDamage 0;