/** * fn_healLocal.sqf * @Descr: N/A * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: false */ #include "script_component.hpp" private ["_unit", "_caller"]; _unit = _this select 0; _caller = _this select 1; if (alive _unit) exitwith { _unit setVariable [QGVAR(pain), 0, true]; _unit setVariable [QGVAR(morphine), 0, true]; _unit setVariable [QGVAR(bloodVolume), 100, true]; // tourniquets _unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true]; // wounds and injuries _unit setvariable [QGVAR(openWounds), [], true]; _unit setVariable [QGVAR(internalWounds), [], true]; // vitals _unit setVariable [QGVAR(heartRate), 80]; _unit setvariable [QGVAR(heartRateAdjustments), []]; _unit setvariable [QGVAR(bloodPressure), _bloodPressure]; _unit setVariable [QGVAR(peripheralResistance), 100]; // fractures _unit setVariable [QGVAR(fractures), []]; // IVs _unit setVariable [QGVAR(salineIVVolume), 0]; _unit setVariable [QGVAR(plasmaIVVolume), 0]; _unit setVariable [QGVAR(bloodIVVolume), 0]; // damage storage _unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true]; // airway _unit setvariable [QGVAR(airwayStatus), 0, true]; _unit setVariable [QGVAR(airwayOccluded), false, true]; _unit setvariable [QGVAR(airwayCollapsed), true, true]; // generic medical admin _unit setvariable [QGVAR(addedToUnitLoop), false, true]; _unit setvariable [QGVAR(inCardiacArrest), true,true]; _unit setVariable [QGVAR(isUnconscious), false, true] _unit setvariable [QGVAR(hasLostBlood), true, true]; _unit setvariable [QGVAR(isBleeding), false, true]; _unit setvariable [QGVAR(hasPain), false, true]; // medication _allUsedMedication = _target getVariable [QGVAR(allUsedMedication), []]; { _unit setvariable [_x select 0, nil]; }foreach _allUsedMedication; // Resetting damage _unit setDamage 0; ["Medical_onFullyHealed", [_unit, true]] call ace_common_fnc_localEvent; [format["Completed healLocal %1", _this]] call EFUNC(common,debug); }; ["Medical_onFullyHealed", [_unit, false]] call ace_common_fnc_localEvent;