/* * Author: Glowbal * Check in cfgPatches if modification is loaded * * Arguments: * 0: Mod Name or Classname of the mod in cfgPatches * * Return Value: * if modification is loaded * * Example: * ["class"] call ace_common_fnc_isModLoaded * * Public: Yes */ #include "script_component.hpp" params [["_modName", "", [""]]]; isClass (configFile >> "CfgPatches" >> _modName) // return