#include "script_component.hpp" // Handle damage to local vehicles [QGVAR(hp), FUNC(dispatchHitPart)] call EFUNC(common,addEventHandler); /* "ace_vd" callExtension "reset:"; "ace_vd" callExtension "init:"; [FUNC(monitorResultsPFH), 0, []] call CBA_fnc_addPerFrameHandler; */