/* * Author: Glowbal, Ruthberg * * Handles advanced ballistics for (BulletBase) projectiles. Called from the unified fired EH only for players. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * [] call ace_advanced_ballistics_fnc_handleFired * * Public: No */ #include "script_component.hpp" //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret); private _abort = false; if (!(_ammo isKindOf "BulletBase")) exitWith {}; if (!alive _projectile) exitWith {}; if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {}; if (underwater _unit) exitWith {}; if (!GVAR(simulateForEveryone) && !(local _unit)) then { // The shooter is non local _abort = true; if (GVAR(simulateForSnipers)) then { if (currentWeapon _unit == primaryWeapon _unit && count primaryWeaponItems _unit > 2) then { private _opticsName = (primaryWeaponItems _unit) select 2; private _opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType"); _abort = _opticType != 2; // We only abort if the non local shooter is not a sniper }; }; if (GVAR(simulateForGroupMembers) && _abort) then { _abort = (group ACE_player) != (group _unit); }; }; //if (!GVAR(vehicleGunnerEnabled) && !(_unit isKindOf "Man")) then { _abort = true; }; // We currently do not have firedEHs on vehicles if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; }; // Get Weapon and Ammo Configurations private _AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo]; if (isNil "_AmmoCacheEntry") then { _AmmoCacheEntry = _ammo call FUNC(readAmmoDataFromConfig); }; private _WeaponCacheEntry = uiNamespace getVariable format[QGVAR(%1), _weapon]; if (isNil "_WeaponCacheEntry") then { _WeaponCacheEntry = _weapon call FUNC(readWeaponDataFromConfig); }; _AmmoCacheEntry params ["_airFriction", "_caliber", "_bulletLength", "_bulletMass", "_transonicStabilityCoef", "_dragModel", "_ballisticCoefficients", "_velocityBoundaries", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable"]; _WeaponCacheEntry params ["_barrelTwist", "_twistDirection", "_barrelLength"]; private _bulletVelocity = velocity _projectile; private _muzzleVelocity = vectorMagnitude _bulletVelocity; private _barrelVelocityShift = 0; if (GVAR(barrelLengthInfluenceEnabled)) then { _barrelVelocityShift = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift); }; private _ammoTemperatureVelocityShift = 0; private _temperature = nil; //Need the variable in this scope. So we need to init it here. if (GVAR(ammoTemperatureEnabled)) then { _temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight); _ammoTemperatureVelocityShift = ([_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift)); }; if (GVAR(ammoTemperatureEnabled) || GVAR(barrelLengthInfluenceEnabled)) then { private _muzzleVelocityShift = _barrelVelocityShift + _ammoTemperatureVelocityShift; TRACE_4("shift",_muzzleVelocity,_muzzleVelocityShift, _barrelVelocityShift, _ammoTemperatureVelocityShift); if (_muzzleVelocityShift != 0) then { _muzzleVelocity = _muzzleVelocity + _muzzleVelocityShift; _bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift)); _projectile setVelocity _bulletVelocity; }; }; if (_abort) exitWith { if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then { EGVAR(windDeflection,trackedBullets) pushBack [_projectile, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")]; }; }; private _bulletTraceVisible = false; if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then { if (currentWeapon ACE_player == binocular ACE_player) then { _bulletTraceVisible = true; } else { if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then { private _opticsName = (primaryWeaponItems ACE_player) select 2; private _opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType"); _bulletTraceVisible = _opticType == 2; }; }; }; private _stabilityFactor = 1.5; if (_caliber * _bulletLength * _bulletMass * _barrelTwist > 0) then { if (isNil "_temperature") then { _temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight); }; private _barometricPressure = ((getPosASL _projectile) select 2) call EFUNC(weather,calculateBarometricPressure); _stabilityFactor = [_caliber, _bulletLength, _bulletMass, _barrelTwist, _muzzleVelocity, _temperature, _barometricPressure] call FUNC(calculateStabilityFactor); }; GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000; private _ammoCount = _unit ammo _muzzle; "ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _ammoCount, _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _transonicStabilityCoef, getPosASL _projectile, _bulletVelocity, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), EGVAR(weather,currentOvercast), CBA_missionTime toFixed 6]; GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)]; if (isNil QGVAR(BulletPFH)) then { GVAR(BulletPFH) = [FUNC(handleFirePFH), GVAR(simulationInterval), []] call CBA_fnc_addPerFrameHandler; };