/* * Author: Garth 'L-H' de Wet * Whether a unit can perform the defuse action * * Arguments: * 0: Unit * * Return Value: * Able to defuse * * Example: * if ([player] call ACE_Explosives_fnc_canDefuse) then {hint "Can Defuse";}; * * Public: Yes */ #include "script_component.hpp" private ["_isSpecialist"]; EXPLODE_2_PVT(_this,_unit,_target); if (isNull(_target getVariable [QGVAR(Explosive),objNull])) exitWith { deleteVehicle _target; false }; if (vehicle _unit != _unit || {!("ACE_DefusalKit" in (items _unit))}) exitWith {false}; _isSpecialist = [_unit] call EFUNC(Common,isEOD); if (GVAR(RequireSpecialist) && {!_isSpecialist}) exitWith {false}; true