/* * Author: PabstMirror * When interact_menu starts rendering (from "interact_keyDown" event) * Add defuse helpers to all nearby mines * * Arguments: * Interact Menu Type (0 - world, 1 - self) * * Return Value: * Nothing * * Example: * [0] call ace_explosives_fnc_interactEH * * Public: Yes */ #include "script_component.hpp" PARAMS_1(_interactionType); //Ignore self-interaction menu if (_interactionType != 0) exitWith {}; //Ignore while mounted: if ((vehicle ACE_player) != ACE_player) exitWith {}; //Ignore if we don't have defuse kit if (!("ACE_DefusalKit" in (items ACE_player))) exitWith {}; [{ PARAMS_2(_args,_pfID); EXPLODE_3_PVT(_args,_setPosition,_addedDefuseHelpers,_minesHelped); if (!EGVAR(interact_menu,keyDown)) then { TRACE_1("Cleaning Defuse Helpers",(count _addedDefuseHelpers)); {deleteVehicle _x;} forEach _addedDefuseHelpers; [_pfID] call CBA_fnc_removePerFrameHandler; } else { private ["_defuseHelper"]; // Prevent Rare Error when ending mission with interact key down: if (isNull ace_player) exitWith {}; //If player moved >5 meters from last pos, then rescan if (((getPosASL ace_player) distance _setPosition) > 5) then { { if (((_x distance ACE_player) < 15) && {!(_x in _minesHelped)}) then { TRACE_2("Making Defuse Helper",(_x),(typeOf _x)); _defuseHelper = "ACE_DefuseObject" createVehicleLocal (getPos _x); _defuseHelper attachTo [_x, [0,0,0]]; _defuseHelper setVariable [QGVAR(Explosive),_x]; _addedDefuseHelpers pushBack _defuseHelper; _minesHelped pushBack _x; }; } forEach allMines; _args set [0, (getPosASL ace_player)]; }; }; }, 0.5, [((getPosASL ace_player) vectorAdd [-100,0,0]), [], []]] call CBA_fnc_addPerFrameHandler;