#include "script_component.hpp" if (!hasInterface) exitWith {}; ["ace_settingsInitialized", { // if not enabled, then bugger off. if !(GVAR(enabled)) exitWith {}; // Limit on load [false] call FUNC(adaptViewDistance); // Set the EH which waits for any of the view distance settings to be changed, so that the effect is show immediately ["ace_settingChanged",{ params ["_name"]; if ((_name == QGVAR(viewDistanceOnFoot)) || (_name == QGVAR(viewDistanceLandVehicle)) || (_name == QGVAR(viewDistanceAirVehicle)) || (_name == QGVAR(objectViewDistanceCoeff))) then { [true] call FUNC(adaptViewDistance); }; }] call CBA_fnc_addEventHandler; // Set the EH which waits for a vehicle change to automatically swap between On Foot/In Land Vehicle/In Air Vehicle // Also run when SettingsInitialized runs (not guaranteed) ["vehicle",{ [false] call FUNC(adaptViewDistance); }] call CBA_fnc_addPlayerEventHandler; }] call CBA_fnc_addEventHandler;