#include "script_component.hpp" ["ace_settingsInitialized", { if (GVAR(RemoveDeadBodiesDisconnected)) then { addMissionEventHandler ["HandleDisconnect", { [{ params ["_unit"]; if (!alive _unit) then { deleteVehicle _unit; }; }, _this, 4] call CBA_fnc_waitAndExecute; false }]; }; }] call CBA_fnc_addEventHandler;