/* * Author: Garth 'L-H' de Wet * Removes rain effects from the screen. * * Arguments: * None * * Return Value: * None * * Example: * call ace_goggles_fnc_removeRainEffect; * * Public: Yes */ #include "script_component.hpp" if (!isNull (GVAR(RainDrops))) then { deleteVehicle (GVAR(RainDrops)); }; GVAR(RainActive) = false; GVAR(RainLastLevel) = 0;