// by commy2 #include "script_component.hpp" private "_unit"; _unit = _this select 0; // setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then { ["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(localEvent); };